The Long Dark Story Mode/Wintermute Walkthrough


Welcome to my information for the Story Mode of The Lengthy Darkish! I made a decision to jot down this information after seeing the huge variety of questions on the dialogue thread regarding progressing via Wintermute. So, let's get began!

Important Information

  • As a narrative mode walkthrough, there shall be spoilers. Sorry, however it's the character of issues once you write a information like this.

  • I'm enjoying the PC copy of the sport. Whereas there are not any variations by way of sport mechanics between the PC, Xbox and PS4 variations of The Lengthy Darkish, there are controller variations.

  • The 2017 December "Rugged Sentinel" replace added problem choices to story mode. This information relies on the "succesful survivor" problem stage. I'll not be enjoying by means of the sport on all three expertise modes as a result of I should not have the time.

  • As of now, Hinterland has solely launched the primary three episodes of Wintermute. They presently plan to launch episodes 4 and 5…uh, in some unspecified time in the future. Naturally, this information shall be up to date to incorporate these episodes as they're launched. As of now, the information is present with model 1.62 of the sport.

The Menus

This recreation would not do an incredible job of explaining the menus, so this is a fast breakdown for individuals who want it.

Within the image under, I've labelled the totally different menu icons. You may discover that I am at the moment on the standing display screen, which is proven by the truth that the standing icon can be highlighted.

Clicking on one of many icons will carry you to the corresponding menus. Most of them are self-explanatory, however there are few issues that are not instantly apparent.

Stock: You'll be able to filter your gadgets by class so that you simply solely see, say, your instruments. So as from prime to backside, the classes are: All, Fireplace supplies, Drugs, Clothes, Meals/drink, Instruments, Crafting supplies. Some gadgets match into a number of classes.

Crafting: Which gadgets you may craft are organized into the identical classes because the stock. You will discover the small print about what gadgets you want and such on the suitable facet of the display screen after deciding on what you wish to craft. Additionally, the gadgets you may craft are restricted in Wintermute in comparison with Sandbox/Survivor mode. You unlock the recipes by progressing via the story and by doing the side-quests.

Journal: This web page will look very completely different in Story Mode than in Sandbox. Extra particulars might be given later however know that the journal could have all of your quest aims and background details about the NPCs you meet. It additionally has a progress bar that exhibits how a lot of the chapter you've got accomplished.

Control Shortcuts

So, I'll assume you already know the essential controls of strolling round and clicking on objects. Nevertheless, there are some shortcut buttons that can make your life simpler relating to navigating The Lengthy Darkish's menus.

  • 'Tab' brings up a fast view of the present mission and time of day. It can additionally convey up the fast stats view in the event you're enjoying with the HUD set to "contextual".

  • The 'F' key brings up your standing. The standing display is the place you'll find extra detailed data on how your character is feeling, similar to precisely what number of energy are in your abdomen and the exact temperature outdoors.

  • The house bar offers you entry to your radial menu. The radial menu is mainly a fast entry. You may eat, drink, begin fires and plenty of different issues from the radial menu.

  • Urgent the 'i' key will convey up your stock. Understanding what's in your backpack always can imply the distinction between life or loss of life.

  • The 'M' key will convey up your map. You do not have entry to it instantly, however the map will be of nice assist relating to finding most of the hidden provide caches discovered all through the world.

  • Urgent the 'J' key will convey up your journal. Right here is the place you can see all the data in your present quests and targets. If you happen to've forgotten what you are speculated to do, check out your journal. The journal additionally accommodates all of the pop-up suggestions that happen throughout gameplay.

And bear in mind, PC gamers can change any of those shortcuts by means of the choices menu. Personally, I rebind the stock to my 'E' key in order to have it shut at hand.

I additionally need to give an enormous thanks to all of the commenters who've given me suggestions and different data for this information! You guys have been tremendous useful, particularly relating to discovering all of the adjustments in Redux. Particular mentions to Alcator and Liliel in your recommendation on cache places and designing the information to be as useful as attainable.




Episode 1: Do Not Go Gentle

Recreation Blurb

Mackenzie and Dr. Greenwood are separated after their airplane crashes deep within the Northern Canadian wilderness. Struggling to outlive, Mackenzie explores the small city of Milton, the place he begins to grasp the scope of this quiet apocalypse.


Will Mackenzie wakes up after his airplane mysteriously crashes on Nice Bear Island. Whereas looking for his passenger, Dr. Astrid Greenwood, he comes throughout the small city of Milton. The city has been abandoned, save for an aged, blind lady named Gray Mom. Whereas she appears to know extra about Astrid's whereabouts, she asks Will to assist her put together for winter in alternate for info.

Whereas looking for provides for himself and Gray Mom, Will encounters a wierd man within the Orca fuel station. The outdated man introduces himself as Methuselah and cryptically means that it was no extraordinary storm that knocked Will's airplane out of the sky. As a substitute, he describes the storm as "an apocalypse of an apocalypse".

Will encounters an escaped prisoner named Hobbs, who tells him that Astrid made it by way of the tunnel the night time of the lights. Gray Mom then informs Will of an alternate path by way of the mountains and offers him some outdated climbing gear. As soon as he makes his method by way of the mountains, Will comes throughout a person being mauled by a bear and makes an attempt to avoid wasting him.

Necessary Occasions

  • Will recollects the occasions previous to the crash
  • Will discovers the city of Milton and its sole resident, Gray Mom
  • Will meets Methuselah, who hints on the true nature of the Quiet Apocalypse
  • Will learns that Astrid handed by way of Milton and made it by way of the tunnel
  • Will chooses to both assist or harm Hobbs, an escaped prisoner from the bus crash
  • Will helps Gray Mom, and in alternate, she tells him about an alternate route by way of the mountains
  • Will comes throughout a person being attacked by a bear and saves him

Necessary Gadgets on this Episode

  • Misery Pistol/Flare Gun: Obtained by inserting the misery pistol package within the airplane's hatch throughout Chapter 1: Reminiscences OR discovering the key cache on Spruce Falls Bridge. See the sidequest Freeway Theft for extra particulars
  • Mountaineering Boots: Obtained by finishing the sidequest One Final Factor
  • Rabbitskin Hat Blueprint: Unlocked by finishing the snares tutorial. See the sidequest Fundamentals of Survival for extra particulars
  • Rabbitskin Mittens Blueprint: Unlocked by finishing the snares tutorial. See the sidequest Fundamentals of Survival for extra particulars




Chapter 1: Memories

Alright, so after that pretty opening cutscene (that you may skip by urgent ESC), it is time to start enjoying. Your first job is to gentle a fireplace. To take action, you may want gas, tinder, and matches, all of which might be present in Will's workplace.

As soon as the fireplace is lit, your subsequent goal is to discover the hanger. To finish this aim, you possibly can both carry out varied actions (consuming, consuming water) or click on on objects that set off dialogue. You should do 5 issues to finish this goal. The objects you possibly can work together with are:

  • floatplane
  • Will's parka
  • sink within the lavatory
  • sizzling plate
  • poster within the hanger
  • map in Will's workplace
  • image on the wall in Will's "bed room"
  • framed image in Will's workplace

After exploring the hanger, Will decides it is a good time for a nap. All you want to do is sleep in Will's "bed room," which is accessed from the hanger. The door to this room could be discovered right here:

And now the telephone is ringing. Clearly, your subsequent process can be to reply the telephone. Simply head again to Will's workplace and work together with the landline. This can set off one other cutscene.

Alright, time to arrange. There are two targets, though one is elective. The primary is to load Astrid's stuff into the airplane. That is simple; simply decide up the locked hardcase and backpack subsequent to the airplane and cargo them into the airplane's hatch.

Non-compulsory Quest: Choose Further Cargo

So, there is a bit extra room within the hatch for some further gear. There are three accessible gadgets: a primary support package, a misery pistol package, and an emergency meals package. Sadly, every merchandise is 5 kg, so you may solely take one. Which one you choose is totally dependent in your play-style. The primary support package might be useful if you happen to are inclined to sprain ankles or give your self meals poisoning. The misery pistol will permit Will to scare away bears and wolves just about assured. The meals package is sweet for gamers who run out of meals shortly. And naturally, you may select not one of the above, including some further problem. Whichever you choose, make sure that to put it within the airplane hatch with Astrid's stuff.

As soon as you have completed packing, click on on Will's parka for a cutscene and the tip of the chapter.




Chapter 2: The Crash

Now we start the sport correct. As soon as Will finishes monologuing, you will get a quest to cease the bleeding in his hand. Fortunately, Will occurred to be carrying a bandage round with him, so that you simply must apply it to his bleeding wound from both the stock or the radial menu.

As soon as that is completed, Will decides it is an awesome thought to try to climb out of the ravine. You recognize, regardless that he simply pulled a bit of shrapnel from his hand about 5 minutes in the past. You may truly skip this goal by heading to the cave proper in entrance of the place you crashed. Doing so will routinely set off the "begin fireplace" quest. However if you wish to test the purpose off, simply cross this fallen tree and attempt to climb the ledge (Will auto-focuses on it when you get shut sufficient).

After Will fails miserably at climbing out of the ravine, you will get a brand new goal to search out some shelter. As I mentioned earlier, the cave you need may be discovered proper in entrance of the place Will initially awoke. You will additionally need to decide up some sticks, firewood, and newspaper on the best way there for the reason that subsequent quest is beginning a fireplace. To create a campfire, go to the Campcraft possibility within the radial menu after which choose the hearth icon.
As soon as the hearth is lit, Will decides he wants some sleep. I like to recommend you wait on this. For those who verify your stats, Will is not all that drained proper now. As an alternative, spend a while making water and warming up by the hearth. As soon as you've got stuffed your water meter and gotten about 1.5 L of additional water, click on on the "mattress" (aka. pile of moss) and Will robotically sleeps the day away.


After waking up, Will decides he must attempt climbing out of the ravine once more. I STRONGLY advocate in opposition to following the hunt goal proper now. Will is dehydrated, freezing, and practically ravenous at this level within the recreation. Until you packed the emergency meals package into the aircraft, it is best to spend a while looting the remainder of the ravine. There shall be slightly little bit of meals within the metallic container, and loads of wooden mendacity round. You might also need to re-ignite your fireplace. Chilly is the largest hazard; it's going to kill you quicker than dehydration or hunger.
When you're prepared, go forward and climb out of the ravine. The trail forward is linear. There shall be three ledges to climb earlier than you attain the stays of Will's aircraft. As soon as the dialogue is completed, you get a brand new goal to discover the crash web site. As earlier than, it is best to completely discover the world, selecting up sticks and different gadgets. For those who packed further provides throughout Chapter 1, these may also be someplace round right here. Ensure that to select up Will's parka, Astrid's case, and the clothes revealed from busting up the inexperienced crate under. And remember to place the clothes on!

Seize Astrid's case, you may achieve a brand new goal: to seek for clues. To proceed, simply get on high of the ledge by way of the little bit of airplane wreckage proven within the image above. Will then auto-focuses on a bit of Astrid's scarf caught on some branches. From right here, you simply must stroll straight till you attain the frozen pond. There might be a burnt-out campfire which you could rekindle if that you must heat up. There are additionally rabbits which you could stun with rocks. When you run up and catch the rabbit earlier than the stun wears off, you get the selection to kill it. It isn't the nicest factor to observe, however while you want meals...


Once you're able to proceed, simply head to the left of the place you entered the frozen pond space. I've identified the course that you must go within the image beneath. The burnt-out campfire is circled in yellow for reference.

Ultimately you may come throughout a wolf consuming a deer.

Will makes the plain remark that you must keep away from tangling with it. Fortunately, it has lowered notion whereas consuming the deer so simply give the animal a large berth in your approach round.

As earlier than, it is a straight shot from right here to your subsequent goal. You will come throughout one other frozen pond with rabbits and Will notes that there is a radio tower within the distance. A radio tower means civilization...and beds. So, maintain transferring ahead!
At the very least till you attain the fork within the highway. As you possibly can see on this image, there is a handy signal displaying which approach you have to be going to maneuver the story ahead.

If you happen to flip left as an alternative, you will discover a cave. Whereas it is not too helpful (no moss mattress for Will to sleep in) there's a good quantity of coal so that you can decide up. Coal is without doubt one of the greatest gas sources within the sport, elevating the hearth temperature by 20 levels Celsius and including round one hour of burn time to the hearth. The one draw back is {that a} fireplace must burn for half-hour earlier than you may add coal to it.

Anyhow, you will need to climb as much as the radio tower after which go previous it by way of the hole within the rocks. Ultimately you will see a home with the lights on and smoke coming from the chimney.

Head on inside (ignoring the blood) and speak to the girl you discover there.

Properly that was a pleasant actually clears up the query of the blood and lifeless physique exterior. As soon as the preliminary dialogue is completed, you may get entry to the dialogue menu above. To decide on completely different choices, simply transfer the mouse within the path of the immediate. The one at present chosen will likely be highlighted. You possibly can take heed to all of them to realize extra background data, however if you wish to velocity by simply select those in blue. After going by all of them, the chapter will finish.




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